


Like Ghost Recon Advanced Warfighter 2, the game does in fact have differing reload animations depending on whether a tactical reload (performed when the magazine is partially full) or standard reload (when the firearm is completely empty) is required, but unlike the aforementioned title, weapons will not gain an extra round in the magazine due to one still being left in the chamber during a tactical reload.Each less-lethal weapon and its less-than-realistic aspects will described in more detail in their own individual entries. A major break from reality in the game is that almost all of its less-lethal weaponry is incapable of causing lasting harm to suspects or non-compliant civilians, despite such weaponry being capable of, and attracting controversy for, causing lasting harm or death to those hit or affected by the weaponry.This results in some less-than-realistic situations when using some forms of weaponry, such as being able to snipe targets with a pistol across a large courtyard, or to allow low-velocity beanbag rounds to cross a far greater distance than they could in real life.

The game does not model ballistic physics for its non-grenade weapons, even with its expansion pack.

Neither is it possible to take a weapon or ammunition off an incapacitated team member. For the same reason, it is not possible for players to take ammunition off of confiscated weapons for their own use.
